Advergame for PAYBACK

Our advergaming solution for PAYBACK loyalty program.

CLIENT

PAYBACK

WHAT HAS BEEN DONE

UX/UI & Graphic design, Mobile app (iOS & Android)

DATE

January 2014

The challenge

PAYBACK is a program based mainly on solid arguments and rational thinking – when doing your everyday shopping, you collect points which you can later exchange for rewards (and thus actually save money). In such circumstances, a need to add a dash of fun into this perfectly rational world arose. Especially since the aim of the project was to engage its participants and to emerge in this new, yet very popular area – mobile games.

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The process

We’ve created Punktołap, an arcade game with more than 20 levels. The game is seemingly simple – points are falling from pipes and a player has to catch as many as possible. Each player can register with his or her PAYBACK number to save the score and be a part of a global ranking. In the early stages, players could have won real PAYBACK points – collectively 40,000 each month.

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The solution

The game is available for mobile devices on both App Store and Google Play. It was accompanied by an informational campaign, with the use of internal tools (newsletter, email marketing) and social media (PAYBACK Poland fanpage).

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10 000 users per month! The first Polish mobile game with real awards and a very positive feedback from the target group. In short words, it was a great case! Really nice to test too 🙂

- Mateusz Zguda

CEO

employee

meet the team

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Adam Kubiczek

CTO

Human co-founder. He has extensive experience as a software developer and team leader. Adam has come a long way, from unconscious incompetence, through conscious incompetence, to unconscious competence. He welcomes new challenges and is constantly looking for new opportunities to grow. Recently a little busy building the world’s best tech company.

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Mateusz Zguda

CEO

Human co-founder. Responsible for the development strategy of human as well as cooperation with clients and partners. A fan of usability, clever marketing mechanisms and simple yet sophisticated solutions. For example, such as saying straight out what you think. He gained experience carrying out projects in the field of communication and technology. Mateusz spends his free time kayaking, constructing furniture or wandering around the world. He is always learning something new, carefully observes the world where technology meets man and tries to draw conclusions.

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Karol Bilski

Senior Graphic Designer

An expert in User Experience. He will design even the most complex system in such a way that you will never get lost in it, and it will look really nice at the same time. Programming is Karol’s hobby as a way to make his life easier. He likes playing Carcassonne board game, but he doesn’t like counting points, so he created his own mobile application for that. Always calm and composed.

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